![]() However, an item held in the cursor is treated as if it has been removed from the inventory – the space it occupied can be filled by other items, and it will be dropped if the inventory is closed. An item held in the cursor in this way is treated as if the player is holding it weapons can be used to attack, consumable items can be used, and placeable items can be placed in the world while held in the cursor. Items are added to the inventory as the player picks up items found in the world or takes them from a storage item, and can be sorted by using the ⚒ Use / Attack key to pick up and place items, allowing them to be sorted between slots. The inventory is accessed by pressing the Inventory key, the binding for which varies depending on the player's platform of choice. Unlike the contents of a Chest, the inventory is bound to the player rather than the world, and its contents will follow a player between multiple worlds and even between multiplayer servers. The inventory is a player's stock of carried items and equipment, available for use at all times.
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